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While each character is able to run at a fairly fast pace, it’s still not fast enough to keep up with the other racers. When you run out of air, your racer is then forced to run. Similar to the gas gauge in a traditional vehicle, the air gauge shows how much air is remaining in the tank. That’s a key component of the gameplay it’s called the Air Gauge. Seeing that these are hover vehicles, you may be wondering where they get their energy from. The currency is made up of the rings you collect in each race. New Gear is obtained by visiting the shop. Each piece of Gear handles fairly differently, so it’s crucial to experiment to see which you like better. Of course, there’s the traditional hover-boards, but you also have hover-bikes, and hover-skates. Referred to as Extreme Gear, these vehicles are also varied in type. What really matters is what ‘vehicle’ you decide to use. Even so, which type of character you choose isn’t really all that important, it’s just a matter of what you’re comfortable with. This varied selection of characters adds an interesting flare to the game. Speed characters can grind on rails, while flying characters can fly through the air for a short period of time, and power characters can punch through walls and other heavy obstacles. Each of the characters are separated into one of three categories: Speed, Power, and Flight just like the aforementioned Sonic Heroes.Įach track in the game has shortcuts that are specific to each of the categories. Sonic Riders allows you to take control of a variety of different characters.
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While the game’s story mode certainly isn’t one of its best features, the gameplay does make up for it to a large extent. The futuristic design gave the game a bit of an identity of its own rather than another obvious attempt at trying to branch off of Mario’s success. With Riders, Sonic Team decided to use the experience they had gained from Sonic Adventure and Heroes and create a Sonic title that had its own story, but with everything revolving around racing: hover-board racing to be exact.
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With that in mind, it’s easy to see why almost a decade had passed before it was decided to give the series another shot at the racing genre. Neither of these titles were considered truly successful. Previously, Sonic Team tried to have Sonic & company race in cars in Sonic Drift and then on-foot in Sonic R. Sonic Riders was the first racing game in the series in 8 years. As SEGA’s third attempt at trying to get the Sonic series into the racing genre, and the kick-off for the Blue Blur’s 15 th anniversary, Riders had a lot of weight to carry on its shoulders. In today’s episode, we’ll be taking a look at the 2006 release of Sonic Riders.
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For this episode, we’re taking things back to the realm of fantasy specifically, the world of Sonic the Hedgehog.īack in episode 3, we featured Sonic Heroes. In the last episode, we featured SCS Software’s open-world truck driving simulator, 18 Wheels of Steel: Convoy.
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